tired

But… did get the basics done for "turning the hex to be pointy-top" and the grid filled with pointy-top hexes.

Took a bit as the geometry is slightly different as left-to-right is a bit different from right-to-left in this perspective.

(which needs to be possible to do with 8 bit character mapping, as well as vector type plotting.)

I'll get some better rest before working on tommorrow's bit, which will be adjusting all the items for this mapping, and … possibly doing that by changing values rather than rewriting everything (i.e. determine if we are doing pointy, or flat, top… and then using the correct offsets.)

however

that may not work particularly well BECAUSE the mapping is different, if I'm doing x,y as the primary method of storing info in the map. which I did originally… as I'm used to working that way.

I have a method of changing x,y to the 3-vector method (or 2 vectors with the third easily calculated) BUT I stored them as x,y - not the other, and as I recall, pointy vs flat is…

r versus q?

In the … thing I was looking at?

I am tired

I go to bed.